The Army List
- Players participating in the tournament must bring all their own miniatures, unit cards and dice. Each player also needs to prepare an army list worth no more than 100 unit points. Both new and old dices can be used in the tournament.
- Participants must send their army lists on this email email@example.com two weeks
prior to the tournament. The list should cover each unit used in the army, it’s point cost and the total army point cost.
Proxies and Conversions
- Proxies (substitute miniatures) are not allowed under any circumstances. All miniatures must be Dust Tactics miniatures.
- Conversions (modifications to Dust Tactics miniatures) are acceptable as long as the converted unit can still be recognized for what it is.
The tournament battles are played accordingly to rules from Dust Tactics rule books and FAQ’s. Also a special bonus rules FAQ will be released prior to the tournament.
- The tournament is broken down into a series of 90 minutes rounds in which all players participate. The number of players participating in the tournament determines how many rounds it will take to determine the final group that will clash on Sunday.
- The player pairings for the first round will be randomly determined. For each round after the first, all pairings and ranks are based on player win/loose ratio. Players will be paired with opponents based on their total match points from all completed games.
- A player is awarded 3 points for each win, 1 point for each draw, and 0 points for each loss. These points will determine final player standing after Saturday games.
Odd number of players
- Sometimes there will be an odd number of players, making it impossible to create a pair for everyone participating. In this case, the player without a pair receives a bye, granting them 3 points for the round.
- The player with the bye will be randomly determined from the players with the fewest match points (or randomly in the first round).
- All Saturday battles take place on earlier planned and publicly posted maps. Cover elements are set up using the rulebook ruling, before the first initiative throw.
- For each map there is also a set type of scenario. In default at the start of the game players set up 2 tank traps and 2 ammo in the areas marked in red. The scenario is being randomly chosen for each pair of players. Each game ends after 6 turns or 90 minutes until official round start announced by the organizers.
- Detailed scenario rules and maps are available under Maps & Scenarios tab.
- During the game players may at all time check the opponent cards and army list. Players should cooperate with their opponents when seeking answers to rules questions or confusions. Fair-play and overall positive altitude should be maintained.
- The main point of the tournament is to have fun in a positive environment. In case of misbehavior the participant can be forced by the TO to leave the tournament.
Rules disputes/Unclear ruling
- In case of subjects not stated in the rules the tournament organizer always makes the last call.
- All persons participating in the tournament automatically agree to obey the rules at all time.
- In case of an event uncovered in the game rules, or unclear the decision about the ruling is taken by Olivier Zamfirescu.
FAQ prepared by Olivier Zamfirescu and Marek Laskowski